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Many women and couples in Uganda do not use contraception because the methods and services available to them do not satisfy their preferences or needs, which are widely variable. In spite of various innovations, the prevalence rate of contraceptive use is still low.
Through the application of combined methods from anthropology, human centered design and gamification, DwB developed a game based assessment tool, that is removing the greatest sexual reproductive health barrier, silence. The goal is to apply knowledge from the game to the design and development of innovations in family planning methods or services. show more Twogere is both a learning and assessment tool that enables participants during gameplay to share their perspectives on family planning and reproductive health issues. This is a great and simple way to gather formative data to understand people's needs, preferences and behaviours. Twogere is a resource for: Show Less